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Quake 3 team arena
Quake 3 team arena






quake 3 team arena

Get the enemy's flag and bring it back to your base, while your own flag is still there. When a flag is on the ground outside its base, if it is touched by an enemy, he becomes the flag holder and must take it to his base if touched by its own team, the flag is immediately returned to its base. If the flag holder is killed, his flag drops where it is if it drops into a void or some other inaccessible area, then it automatically returns to its base.

quake 3 team arena

The goal of each team is to penetrate the enemy's base, capture their flag (by touching it), and return it to their own base while their own flag is present at the base when they do so, their team's score increases by one (individual scores are also kept, but only to track individual progress it's the capture score that counts). Each side has a flag, which starts out at its respective base. At two points on each map are the bases, one for red and one for blue. As in team deathmatch, there are two teams: blue and red. In team deathmatch, the weapons respawn rate is by default lower than in deathmatch, which unfortunately can encourage weapon camping in some circumstances.Ĭapture the flag is Quake's version of the classic. Members of one's own team are conveniently indicated with a yellow triangle above their head, to prevent accidents. Players join either team, and fight the other. In team deathmatch, there are two teams - the reds and the blues. Just like the name says, you're on your own.

#Quake 3 team arena free#

Free for all is just like it says - each player is completely on their own, and the sole goal is to rack up as many frags as is possible. Free for all, also simply called deathmatch, is the basest form of Quake and has its roots in previous version of Quake, as well as back to Doom.








Quake 3 team arena